Class: Mage

Description: Initially a character of this class is among the weakest in Glacia. A Mage must wear ankle length robes and carry a sack containing the material components of his/her spells. As they progress though the ranks they gain additional spells and become increasingly powerful.

Weapon Restrictions: White sword, dagger, quarterstaff.

Armor Restrictions: No armor or shields

Abilities: None

Spells:

Rank 1 Feign Death
Battle Spell

Length:
15 words
Cost: 1 point

Range:
Self
Duration: Special

Material:
None
Area of Effect: Self

The Mage draws on the power of this spell to slow his/her heartbeat and breathing. this spell is memorized and can be cast without reading from a Spell Book. The Mage cannot move or speak or the spell is broken.

Rank 1 Mending
Battle Spell

Length:
15
Cost: 1 point

Range:
Touch
Duration: Permanent

Material:
Mending Dust
Area of Effect: 1 item

This spell allows the Mage to bind, restore, and repair any physical item. a suit of armor is considered a single item, and 20 arrows may be considered a single item. this spell will also mend hit done to a ship during a ship battle. Dispel Magic does not negate the effect of a Mending spell.

Rank 1 Light
Battle Spell

Length:
15
Cost: 0 points

Range:
Touch
Duration: Until Extinguished

Material:
Light stick
Area of Effect: 1 light stick

This spell allows the Mage to create a magical source of light. The light stick may be handed off to someone else after it has been cast.

Rank 2 Magic Shield
Battle Spell

Length:
30
Cost: 1 point

Range:
Self
Duration: 24 hours

Material:
Yellow Buckler or Shield
Area of Effect: Self

This spell allows a Mage to equip and use a small shield. The shield may be a buckler or a small shield and its largest dimension may not exceed 18". the shield as as a normal shield in all ways and can be destroyed by a shield-destroying weapon. This shield may be activated and deactivated at the Mage's discretion. This shield can be dispelled with Dispel Magic and cannot be repaired via a Mending. This spell lasts for 24 hours regardless of the Mage's death.

Rank 2 Magic Missile
Battle Spell

Length:
30 words
Cost: 1 point

Range:
Thrown
Duration: Instant

Material:
Red & yellow spellball
Area of Effect: 1 creature

The Magic Missile does white damage when it is thrown at and hits an opponent. the Magic Missile may be blocked by shields, but not deflected by weapons.

Rank 2 Truth Speak
Battle Spell

Length:
30 words
Cost: 1 point

Range:
Touch
Duration: 1 question

Material:
None
Area of Effect: 1 creature

This spell allows the caster to ask one creature any question. The creature is bound to answer the question completely and truthfully.

Rank 2 Comprehend Languages
Battle Spell

Length:
30 words
Cost: 1 point

Range:
Self
Duration: 5 minutes

Material:
Small square of parchment
Area of Effect: Self

This spell magically translates any spoken or written language. Though the Mage may understand the language, this spell does not give the caster the ability to speak or write any language. Only the Mage can understand what is heard or read.

Rank 3 Burning Hands
Battle Spell

Length:
45
Cost: 1 point

Range:
Self
Duration: Special

Material:
Red gloves
Area of Effect: Self

This Spell generates a field of fiery energy about the hands, which inflict two white hits per hand. Both the these charges may be expended at once doing double white damage. the Caster may move normally after casting this spell. When in effect, no weapons may be held. If the Caster takes a light wound to an arm, the Spell is canceled for that arm. The Spell has no effect on the Caster. If any weapon made of wood is touched, that weapon is considered to be destroyed, unless repaired by a Mending spell. A read and green ribbon with a tag attached with the words "Destroyed Weapon" tied to it will signify that the weapon is unusable. The Mage may not block, catch, or knock away any weapon, or spelball without consequence. This spell can be dispelled by Dispel Magic. This spell is not head legal.

Rank 3 Protection from Lighting
Battle Spell

Length:
45 words
Cost: 1 point

Range:
Touch
Duration: Special

Material:
2"x12" blue ribbon
Area of Effect: Special

This spell allows the Mage to protect him/herself, other as rank 5, and objects at rank 7, from one lightning or electrical based attack. An object is considered as large as a gate, but not as large as an entire ship. This spell does not hinder any of the Mage's other magic while in effect. The ribbon must be hung from the belt of a person or placed prominently on on object.

Rank 3 Detect Traps
Adventure Spell

Length:
45 words
Cost: 1 point

Range:
Self
Duration: Instant

Material:
Lens
Area of Effect: 10 ft Radius

This spell allows the caster to detect any sort of trap within a 10 ft radius around the caster. This does not reveal the nature of the trap, only it's location.

Rank 4 Lightning Bolt
Battle Spell

Length:
60
Cost: 1 point

Range:
Thrown
Duration: Instant

Material:
Blue Spellball
Area of Effect: 1 Creature

This spells calls forth a bolt of lightning, which causes black damage and automatically destroys shields. A Lightning Bolt that lands in water, without hitting anything else, affects everything in the water up to a three foot radius.

Rank 4 Hold Portal
Battle Spell

Length:
60
Cost: 1 point

Range:
Touch
Duration: Permanent

Material:
Bright green string
Area of Effect: Closable item

This spell allows a Mage to magically seal a door, chest, or any other item able to be closed. Nothing can open the sealed item except the casting Mage, or casting the Release Portal spell; but the item can be physically destroyed through the use of a battering ram, catapult, Fireball, etc. The casting Mage may open and close the item freely without recasting the Hold Portal spell. A Mage may have only one Hold Portal in effect at any time.

Rank 4 Protection from Ice
Battle Spell

Length:
60 words
Cost: 1 point

Range:
Touch
Duration: Special

Material:
2"x12" white ribbon
Area of Effect: Special

This spell protects the Mage, others at rank 6, and objects at rank 8 from one ice or frost based attack. An object is considered as large as a gate, but not as large as an entire ship. The spell does not hinder any of the Mage's other magic. The ribbon must be hung from the belt of a person or placed prominently on on object.

Rank 5 Dispel Magic
Battle Spell

Length:
75 words
Cost: 1 point

Range:
Thrown
Duration: Instant

Material:
Pink & yellow spellball
Area of Effect: 3ft radius

This spell allows the Mage to negate most magical effects, which are not permanent in nature, within a 3ft radius. Dispel magic can also be cast defensively to protect the Mage and anyone with in 3ft of the Mage from an offensive spell (i.e. A Mage throws a fireball at the Mage, the second Mage casts Dispel Magic while the spell is coming toward him/her and the fireball is dispelled.)

Rank 5 Ice Storm
Battle Spell

Length:
75 words
Cost: 1 point

Range:
Thrown
Duration: 5 minutes

Material:
White spellball
Area of Effect: 1 creature

This spell summons a sphere of snow and ice in the Mage's hand. When a creature is hit by an Ice Storm, it is frozen in a block of ice for five minutes. Creatures affected by Ice Storm cannot be harmed by any weapon and most spells. Creatures can be freed by using Dispel Magic, Burning Hands, or Fireball. Dispel Magic or Burning Hands will safely free an iced creature, but a fireball will cause a mortal wound to the creature. Creatures affected by this spell can be physically moved.

Rank 6 Stone Skin
Battle Spell

Length:
90 words
Cost: 1 point

Range:
Self
Duration: Special

Material:
Gray headband w/solid black circle
Area of Effect: 1 creature

This spell allows the Mage to take one hit from any weapon except green weapons. Only one Stone Skin can be in effect at any one time. When expended, the headband must be removed. Stone Skin does work in conjunction with the "Bracers of Defense."

Rank 6 Feeble Mind
Battle Spell

Length:
90 words
Cost: 1 point

Range:
Thrown
Duration: 5 minutes

Material:
White & Yellow spellball
Area of Effect: 1 creature

Creatures struck by Feeble Mind become confused and moronic and those affected by it cannot think coherently; therefore they may not cast spells, use items, or fight. When under the influence of Feeble Mind, the victim is unaffected by mind affecting spells such as Truth Speak; if the target is struck with such a spell, they must state they are unaffected due to Feeble Mind. This spell penetrates all armor and shields.

Rank 7 Protection from Fire
Battle Spell

Length:
105 words
Cost: 1 point

Range:
Touch
Duration: Special

Material:
2"x12" red ribbon
Area of Effect: Special

This spell allows the Mage to protect him/herself, others at rank 9, and objects at rank 11 from one heat or fire based attack. This spell does not hinder any of the Mage's other magic. An object is considered as large as a gate, but not as large as an entire ship. This spell does not negate the area affect of a Fireball. In other words, only the person with the red ribbon is protected. The ribbon must be hung from the belt of a person or placed prominently on on object.

Rank 7 Growth
Adventure Spell

Length:
105 words
Cost: 1 point

Range:
Touch
Duration: 15 minutes

Material:
White & green Headband
Area of Effect: 1 creature

This spell causes any one man-sized creature to grow in size and mass to that of a giant. Any person fighting with in 30' of an enlarged creature must get on his/her knees to show the growth. The spell does not give the creature any added power. The attacks the creature does are normal for that creature.

Rank 8 Fireball
Battle Spell

Length:
120 words
Cost: 1 point

Range:
Thrown
Duration: Instant

Material:
Red spellball
Area of Effect: 3ft radius

This spell summons a sphere of burning flame. When an object or creature is hit, the sphere explodes in a 3ft radius of flame. It will destroy the person or object hit, and mortally wound everyone within the radius. A fireball is a green weapon, which means that it penetrates all armor and shields. If a Fireball fully contacts a body of water, it will be reduced in effectiveness, but due to its magical nature, it will explode as normal and anyone caught in its radius will take a light wound to each limb. A fireball thrown into a castle looses its radius effect.

Rank 8 Charge Item
Battle Spell

Length:
120 words
Cost: 1 point

Range:
Touch
Duration: Permanent

Material:
None
Area of Effect: 1 item

This Spell allows the Mage to channel magical energy to a magic item or Relic. This Spell affects any Relic that has magic points or charges. These items are recharged to full capacity.

Rank 8 Gaseous Form
Battle Spell

Length:
120 words
Cost: 1 point

Range:
Self/touch
Duration: 5 minutes

Material:
White hood
Area of Effect: Self/1 creature

Putting on the white hood completes this spell. The person is then in gaseous form and cannot be harmed by physical attack, only fire and lightning can affect him. the person cannot speak nor touch anything material for the duration of the spell. The person cannot affect the physical world in any way and while in this form, may pass though any small opening, such as cracks in walls, under doors, and though key holes. Spells cannot be cast while in Gaseous form. At rank 16, a Mage can cast this spell on another person, who must be a willing recipient.

Rank 9 Animate Dead
Battle Spell

Length:
135 words
Cost: 1 point

Range:
Touch
Duration: Special

Material:
Black headband w/ white circle
Area of Effect: 1 creature

This spell allows a mage to animate any one dead creature, making it a personal automation. The animated created will obey the mage until it is destroyed or is Dispelled. When animated, the creature is returned to its full hits, full armor, and full power. It retains all of its abilities and skills, but does not have the ability to use them or cast spells. An animated creature will only follow simple commands (i.e. attack that, guard me, or get that wood over there). A Mage must give specific instructions to the animated creature or it will perform the task using its instincts alone. If the caster is truck by Feeble Mind, the creature becomes a frenzied killer attacking anything in its path until destroyed. A Mage can only have one animated creature active at any one time. Spells that affect the intelligence, such as Speak with Dead, Truth Speak, and Feeble Mind to not affect the animated creature. An undead creature cannot be animated.

Rank 9 Passwall
Battle Spell

Length:
135 words
Cost: 1 point

Range:
Touch
Duration: 1 minute

Material:
Ring
Area of Effect: Man-sized opening

This spell opens a temporary passage though a wall or barrier. The casting Mage may close the hole at any time by simply commanding it to do so. No creature can be hurt or trapped if caught in the closing hole, it will be displaced to either side. Any creature larger then man-sized, such as a giant, ogre, or person affected by the Growth spell, cannot pass though the opening.

Rank 9 Enchant Item
Battle Spell

Length:
135 words
Cost: 1 point

Range:
Touch
Duration: Permanent

Material:
Green & Red ribbon/tape
Area of Effect: 1 item/weapon

This spell allows the Mage to imbue one weapon/item with magical energy. It can be used against creatures that can only be affected by magical weapons. Enchant Item does not increase the damage done by the weapon. It allows the weapon to do damage to those that are not affected by normal weapons. The enchantment can only be dispelled by destroying the weapon. Enchantment does not carry over between events. Enchanted weapons are signified by green tape/ribbon. A Mage may enchant as may items as he/she has spell points to do so.

Rank 10 Pouch
Battle Spell

Length:
150 words
Cost: 1 point

Range:
Self
Duration: Special

Material:
Pouch
Area of Effect: Self

This spell allows the Mage to hold one spell for later use. To hold a spell, the Mage must first cast Pouch and then the chosen spell to be stored (utilizing both energy costs). To use, the Mage simply opens the Pouch and instantly invokes the spell. A Mage may only have one spell stored at a time. This spell does not hinder any of the Mage's other magic.

Rank 10 Time Stop
Battle Spell

Length:
150 Words
Cost: 2 point

Range:
Special
Duration: 1 minute

Material:
Small hour glass
Area of Effect: Special

This powerful spell allows the Mage to slow time until stopped in the area around the Mage. Anyone within hearing distance must freeze in place. hearing range is only a representation of the area and a player cannot plug his/her ears and claim not to be affected. The caster is not affected by Time Stop and can freely move around for the duration. The Mage may not cast or invoke any other spells while using Time Stop. Due to the power of the spell, it can only be cast one a day. If a Dispel magic is simultaneously cast by another Mage, Time stop is not in affect with in that 10ft radius. A person under the affect of a Sanctuary is free to move around as long as the Sanctuary is in effect. This spell cannot be pouched.

Rank 10 Spell of Shielding
Battle Spell

Length:
150 words
Cost: 1 point

Range:
Touch
Duration: Special

Material:
2"x12" silver ribbon
Area of Effect: Special

This spell duplicates the effect of the Brooch of Shielding on the Mage, others at rank 12, and objects at rank 14, protecting the subject from one magical effect. An object is considered as large as a gate, but not as large as an entire ship. The receiver cannot cast spells or be healed. After absorbing one magical affect, or coming in contact with a magical item, the spell is canceled. Any active magic on the receiver of this spell will be automatically be dispelled, canceling the Spell of Shielding as well. The ribbon must be hung from the belt of a person or placed prominently on on object.